CANNIBAL ISLAND - Stake Engine tile layers (2026-11-09). No text, numbers or multipliers in any image.
Studio -> Media -> Create tile. Engine exports 3:4 at 408x546 and 16:9 at 640x360.

Layers to upload
  tile_bg_3x4.png    1196x1600  background for the 3:4 tile (heir's face sits in the top-middle focus box)
  tile_fg_3x4.png    1196x1600  optional foreground (the heir, transparent), pixel-aligned with tile_bg_3x4
  tile_fg.png        1385x1385  same heir cut-out on a padded transparent square (if Studio asks for a square foreground)
  tile_bg_16x9.png   1920x1080  background for the 16:9 cover (key art: heir, totems, Jadeskull chief; open sky for Studio's title)

Ready-made flattened exports (if a direct image is wanted)
  tile_3x4_408x546.png, tile_3x4_816x1092.png (2x), tile_3x4_1224x1638.png (3x)
  cover_16x9_640x360.png, cover_16x9_1280x720.png (2x); 3x = tile_bg_16x9.png

Mocks (red box = Engine's top-middle focus area; not for upload)
  tile_mock_3x4.jpg, tile_mock_16x9.jpg
