CANNIBAL ISLAND: Rigby2D rigs

Every character, symbol and background is a Rigby2D weighted-mesh rig on the cut-out still (MOG CITY runtime format). Each card: the GIF (all clips in sequence) and the contact sheet. Gate = worst NEW defect px per clip at full still resolution (pass ≤ 50).

← Cannibal Island

Characters

chief
gate: idle 11, hungry 21, cheer 23, slam 43
heir_1
gate: idle 24, react_win 34, react_big 18, scared 27, stage_up 45, stage_in 29
heir_2
gate: idle 6, react_win 23, react_big 16, scared 17, stage_up 11, stage_in 13
heir_3
gate: idle 18, react_win 14, react_big 25, scared 27, stage_up 21, stage_in 20
heir_4
gate: idle 14, react_win 13, react_big 33, scared 39, stage_up 35, stage_in 12
heir_5
gate: idle 27, react_win 15, react_big 47, scared 27, stage_up 18, stage_in 15, crowned 13
warrior_pepper
gate: idle 6, cheer 6
warrior_plate
gate: idle 23, cheer 13

Symbols

sym_L1
gate: land 0, win 0, out 0
sym_L2
gate: land 0, win 0, out 0
sym_L3
gate: land 0, win 0, out 0
sym_L4
gate: land 0, win 0, out 0
sym_L5
gate: land 0, win 0, out 0
sym_M_blue
gate: land 13, idle 0, collect 16
sym_M_gold
gate: land 8, idle 14, collect 7
sym_M_green
gate: land 13, idle 7, collect 6
sym_M_purple
gate: land 7, idle 6, collect 12
sym_M_red
gate: land 9, idle 12, collect 30
sym_P1
gate: land 7, win 7, out 0, idle 7
sym_P2
gate: land 0, win 12, out 0, idle 0
sym_P3
gate: land 0, win 18, out 0, idle 0
sym_P4
gate: land 0, win 0, out 0, idle 0
sym_S
gate: land 10, idle 10, anticipate 12, win 13, out 4

Backgrounds

bg_base_land
gate: idle 0
bg_base_port
gate: idle 0
bg_bonus_land
gate: idle 0
bg_bonus_port
gate: idle 0