CANNIBAL ISLAND: Rigby2D rigs
Every character, symbol and background is a Rigby2D weighted-mesh rig on the cut-out still (MOG CITY runtime format). Each card: the GIF (all clips in sequence) and the contact sheet. Gate = worst NEW defect px per clip at full still resolution (pass ≤ 50).
← Cannibal Island
Characters
chiefgate: idle 11, hungry 21, cheer 23, slam 43

heir_1gate: idle 24, react_win 34, react_big 18, scared 27, stage_up 45, stage_in 29

heir_2gate: idle 6, react_win 23, react_big 16, scared 17, stage_up 11, stage_in 13

heir_3gate: idle 18, react_win 14, react_big 25, scared 27, stage_up 21, stage_in 20

heir_4gate: idle 14, react_win 13, react_big 33, scared 39, stage_up 35, stage_in 12

heir_5gate: idle 27, react_win 15, react_big 47, scared 27, stage_up 18, stage_in 15, crowned 13

warrior_peppergate: idle 6, cheer 6

warrior_plategate: idle 23, cheer 13

Symbols
sym_L1gate: land 0, win 0, out 0

sym_L2gate: land 0, win 0, out 0

sym_L3gate: land 0, win 0, out 0

sym_L4gate: land 0, win 0, out 0

sym_L5gate: land 0, win 0, out 0

sym_M_bluegate: land 13, idle 0, collect 16

sym_M_goldgate: land 8, idle 14, collect 7

sym_M_greengate: land 13, idle 7, collect 6

sym_M_purplegate: land 7, idle 6, collect 12

sym_M_redgate: land 9, idle 12, collect 30

sym_P1gate: land 7, win 7, out 0, idle 7

sym_P2gate: land 0, win 12, out 0, idle 0

sym_P3gate: land 0, win 18, out 0, idle 0

sym_P4gate: land 0, win 0, out 0, idle 0

sym_Sgate: land 10, idle 10, anticipate 12, win 13, out 4

Backgrounds
bg_base_landgate: idle 0

bg_base_portgate: idle 0

bg_bonus_landgate: idle 0

bg_bonus_portgate: idle 0
