# HAREM QUEST: Stake Studio fields (copy-paste ready)

Every figure comes from the final publish files in `haremquest_math_v3_20261029.zip` (math v3, `verify_publish.py`: all critical checks pass; `check_books.py`: all books pass). They match `modestats.json`, `paytable.json` and the live in-game rules (build mvu3ms05).

## Game name
```
HAREM QUEST
```
- **[213]:** none of the restricted words (Megaways, xWays, Enhanced, Boosted, RTP, "Gates of", Bonanza, Olympus, Rush, Kraken, Waylanders) appear in the name. (The Act II alternate boss was renamed ABYSS MATRON in R14, so "Kraken" no longer appears anywhere in player copy.)
- **[253]:** run the engineplayers.com Name check / Game DNA before submitting. The closest Engine concept is Twentyside's *Party Wipe* (fantasy party vs monsters). HAREM QUEST differs: a 6x5 pay-anywhere tumble (not a 7x7 cluster grid), synergy supers (DUO / TRINITY / HAREM BURST / FORBIDDEN HAREM), a recruitable 5th hero (Lilith, with devour and corruption), a 3-act campaign with SPINS as the only resource, and a roster of 18 monster-girl enemies.

## Short description (475 chars; passes the social word list)
```
A fantasy party-RPG where every spin is a battle. Four very grown-up heroines (a paladin, a fire mage, a dark-elf assassin and a healer) tumble a 6x5 board (8+ anywhere wins) to smash monster girls' HP bars, level up and chain DUO, TRINITY, HAREM BURST and FORBIDDEN HAREM synergy. Recruit Lilith the succubus for power at a price, open a three-act campaign of waves, bosses and enemy turns with SPINS as your life, and fight to the 3-phase Demon Queen for a 25,000x max win.
```

## Game details (for reviewers)
```
HAREM QUEST: 6x5 pay-anywhere tumble slot dressed as a fantasy party-RPG, with an enemy HP bar, a 3-act campaign feature and 8 bet modes. RTP 96.50% in every mode. Max win 25,000x the bet (SYNERGY SPIN 5,237.68x); the round ends as soon as the cap is reached.

BASE GAME
- 8+ of a symbol anywhere on the 6x5 board win (tiers 8-9, 10-11, 12+). Winning symbols vanish and new ones tumble in. Every win is multiplied by PARTY x.
- Symbols: 4 heroine portraits (ARIA, SCARLET, VESPER, MOMO), 4 weapons (SWORD & SHIELD, FLAME TOME, TWIN DAGGERS, HEART STAFF; each owned by one heroine), WILD = LIMIT BREAK (substitutes for heroine and weapon symbols; a win still needs one natural symbol), PORTAL SEAL (scatter), PACT SIGIL, CHARM ORB (campaigns only), CURSED STONE (dead cell). Top symbol 12+ = 13.5x, lowest 8-9 = 0.22x (at PARTY x1).
- Every base spin brings one enemy with an HP bar. Cleared symbols deal damage points (12-27 per portrait, 10-23 per weapon by level; skills and synergy add more). Damage is not money. Emptying the bar wins her loot and +1 PARTY x. Armor cracks at 66% / 33%. MIMIC and GOLD SLIME are special enemies with big loot.
- Heroines gain EXP and levels (LV5 max in a base spin, LV10 AWAKEN in a campaign) and MP; at 100 MP a MANA BURST fires (ULT at LV7+). Skills: ARIA SHIELD WALL (drops WILDS) / GUARD; SCARLET FIREBALL (area) / EMBER; VESPER SHADOW STRIKE (columns, crits) / MARK; MOMO BLESS (+PARTY x, purifies) / PRAYER.
- Synergy: heroines attacking in the same tumble add a team hit (15 / 30 / 60 / 100 damage): DUO +1 PARTY x; TRINITY +2 and 2 WILDS; HAREM BURST +5 and 4 WILDS; FORBIDDEN HAREM (4 + Lilith) +8 and 6 WILDS.
- PARTY x multiplies wins (not damage), rises with defeats, synergy, BLESS, CHARM ORBS and act clears, and never drops during a round.
- 3 / 4 / 5 PORTAL SEALS on a base spin start a campaign at ACT I / II / III (about 1 in 352 spins).

LILITH (POWER FOR A SACRIFICE)
- 3 PACT SIGILS in one round (counted across tumbles) recruit her: for the rest of the spin in the base game, for the rest of the campaign in a campaign.
- SOUL FEAST: on every winning tumble she eats every weapon symbol: 8 damage each, +1 PARTY x per 20 eaten. It counts for FORBIDDEN HAREM.
- She eyes one heroine; each feast adds 12% corruption, MOMO purifies it. At 100% she devours that heroine: her symbols become CURSED STONE and she is out for the act; Lilith goes DARK AWAKENED (SOUL FEAST x2 for the act). The heroine rejoins at the next act with her level intact. Lilith never ends a campaign.

CAMPAIGN
- SPINS are the only resource: each spin uses 1; a chain of 4+ tumbles +1; each PORTAL SEAL +2; MOMO's ULT +1; an ACT CLEAR +8. The campaign ends when SPINS run out, on the FINALE, or at the cap. There is no party HP.
- Enemy turns: if the enemy survives a spin she may strike (rate 0.5): LOCK (2-6 cells land as CURSED STONE next spin), WEB (one heroine's symbols pay nothing next spin) or STEAL (-1 SPIN, rare). HEXING enemies always LOCK, FRENZIED always WEB. Any ARIA cast that spin blocks it.
- ACT I: THE DUNGEON (PARTY x1, 14 SPINS): minions and elites, then the DRAGON EMPRESS. ACT II: THE SPIRE (x9, 12 SPINS, heroines LV3): elites, then the LICH QUEEN or ABYSS MATRON. ACT III: DEMON CASTLE (x22, 12 SPINS, LV5, one HAREM BURST guaranteed): elites, then the 3-phase DEMON QUEEN; her last phase falling is the FINALE and ends the campaign.
- Act clear: +8 SPINS and x2 PARTY x (or the next act's start value if higher). Levels, MP, Lilith and PARTY x carry over between acts.
- BOSS GUARD (stated rule): a boss, and each Demon Queen phase, at 25% HP or less loses 1 HP per 4 damage points.
- EMPOWERED enemies: a party arriving in an act stronger than a fresh start meets enemies with HP = stated HP x hpScale (formula and power table in the published paytable; shown as ENEMIES EMPOWERED xN). Fresh starts, bought or triggered, are x1.
- CHARM ORBS add their value (x2 to x100) to PARTY x on every winning tumble.

BET MODES (cost / RTP / max win / hit rate)
- BASE 1x / 96.50% / 25,000x / 34.6%; campaign about 1 in 352 spins.
- LURE 1.25x / 96.50% / 25,000x / 30.4%; PORTAL SEALS about twice as often (campaign about 1 in 176). Persistent toggle.
- SYNERGY SPIN 20x / 96.50% / 5,237.68x / 100%; premium-rich board, every heroine LV2, DUO or better guaranteed on the first tumble; no campaign triggers.
- ACT I: DUNGEON 100x / 96.50% / 25,000x / 100%.
- MYSTERY PORTAL 150x / 96.50% / 25,000x / 100%; starts ACT I (75%), ACT II (20%) or ACT III (5%).
- ACT II: SPIRE 250x / 96.50% / 25,000x / 100%.
- DARK PACT 400x / 96.50% / 25,000x / 100%; ACT I with Lilith already in the party and eyeing a heroine (high volatility).
- ACT III: DEMON CASTLE 500x / 96.50% / 25,000x / 100%.
Bought campaigns always win at least 10x the bet and play exactly like triggered ones.

PRESENTATION (decided by the book, revealed by the front end; never changes payouts)
- Every enemy's HP and loot is drawn from the stated HP tables in the paytable when she appears, never chosen from the outcome. Near-kills (an enemy or boss left on a sliver of HP) are real book outcomes from those stated tables plus the stated BOSS GUARD rule.
- Every recruit, Lilith target, devour, enemy strike and portal roll is decided inside the book. No cross-round state: levels, PARTY x, Lilith and corruption reset every round.
- No player choices beyond the bet mode, bet level and the LURE toggle; skills, targets and synergy are automatic.
- Japanese voice lines with English captions, idle animations and walk-bys are cosmetic.

CONTENT
All characters are original, fictional adult women; no existing IP. Fanservice is lingerie / bikini-armor at most: no nudity, nothing see-through, no sex acts. The lobby tile and banner use the clothed LV1 outfits; the loading screen shows only the crest.

COMPLIANCE
Stake web-sdk-style Hacksaw HUD (BUY BONUS coin, BALANCE | WIN, BET - / + with a full bet list, FIGHT = spin, TURBO, AUTO). Modes above 2x ask for confirmation; autoplay opens a panel with stop conditions; space bar spins; replay mode; social-mode wording; currencies from the RGS; jurisdiction flags honoured; RTP and max win per mode in the rules.
```

## Game Info per mode
| Mode | Name | Cost | RTP | Hit rate | Max win | Odds of max | Description |
|---|---|---|---|---|---|---|---|
| base | BASE | 1x | 96.50% | 34.6% | 25,000x | 1 in 7,648,184 | Normal play. Campaign about 1 in 352 spins |
| lure | LURE | 1.25x | 96.50% | 30.4% | 25,000x | 1 in 3,824,091 | PORTAL SEALS about twice as often (campaign about 1 in 176). Persistent toggle |
| synergy | SYNERGY SPIN | 20x | 96.50% | 100% | 5,237.68x | 1 in 180,318 | Premium-rich board, heroines LV2, DUO or better on the first tumble; no campaign triggers |
| act1 | ACT I: DUNGEON | 100x | 96.50% | 100% | 25,000x | 1 in 40,000 | Campaign from ACT I (14 SPINS, PARTY x1); wins at least 10x |
| portal | MYSTERY PORTAL | 150x | 96.50% | 100% | 25,000x | 1 in 19,512 | ACT I 75% / ACT II 20% / ACT III 5%; wins at least 10x |
| act2 | ACT II: SPIRE | 250x | 96.50% | 100% | 25,000x | 1 in 10,000 | Campaign from ACT II (12 SPINS, PARTY x9, LV3); wins at least 10x |
| pact | DARK PACT | 400x | 96.50% | 100% | 25,000x | 1 in 3,000 | ACT I with Lilith in the party, eyeing a heroine; wins at least 10x |
| act3 | ACT III: DEMON CASTLE | 500x | 96.50% | 100% | 25,000x | 1 in 4,000 | Campaign from ACT III (12 SPINS, PARTY x22, LV5, HAREM BURST guaranteed); wins at least 10x |
