# MOG CITY: Stake Studio fields (copy-paste ready)

All figures come from the final publish files (`mogcity_math.zip`, math v5). They were recomputed from the LUTs on 2026-10-23, re-verified with `verify_publish.py` on 2026-10-24 (all critical checks pass), and match `modestats.json` and the in-game rules exactly. The math is unchanged in the v4 front-end overhaul; only the presentation changed.

---

## Game name

```
MOG CITY
```

**Name check against [213]:** passes.
- It contains none of the restricted words: Megaways, XWays, Enhanced, Boosted, RTP, "Gates of", "Bonanza", Olympus, Rush, Kraken or Waylanders.
- It implies no tie to another publisher or series.
- The name is the same everywhere: the HTML `<title>`, the in-game logo badge and the loader. The lobby tile carries no text (Stake adds the title).

**For Jacob ([253] distinctness):** no live Engine title contains "MOG". "City" is common, though. Donut Gaming has *Rack City Baddies* and *Rack City Riches*, and Partyhat has *Book of Vice City*. Run engineplayers' Name check / Game DNA before submitting.

---

## Short description

```
A looksmaxxing parody slot in a flat adult-cartoon style. THE MOGGER rules a neon rooftop where Bone Orbs multiply tumble wins, the truck does DRIVE-BYs and the club girls hand out body-count multipliers. Three bonus nights build a PSL ladder that never resets, and the rare TRUE ADAM bonus throws you into THE GAUNTLET: a four-boss rush where every orb is a punch. Max win 25,000x.
```

---

## Game details (for reviewers)

```
MOG CITY: 6x5 pay-anywhere tumble slot with multiplier orbs, three bonus rounds, a boss-rush super bonus and 11 bet modes. RTP 96.50% in every mode. Max win 25,000x the bet.

CORE GAME
- Pays anywhere: 8+ of a symbol anywhere on the 6x5 grid win (more are needed on the taller bonus grids). Winning symbols burst and the rest tumble; every tumble can win again.
- BONE ORBS (x2 to x1,000) are cracked by the hammer. When a winning tumble sequence ends, the orbs on the board are added together and multiply that spin's win.
- Base-game events, all decided by the book:
  - DRIVE-BY (about 1 in 60 spins): the truck flattens every low symbol in one row before the tumbles start.
  - MOG CHECK (about 1 in 40): the host rates a low symbol MID and it upgrades to a premium.
  - THE APPROACH (about 1 in 99, winning spins only): a body-count card multiplies the spin's win x2 to x100.
- Cosmetic only, with no effect on any outcome (the rules say so): the NORWOOD hairline meter, a chat ticker and character cameos.

PRESENTATION (v4)
- Art: one consistent "adult animated sitcom" cartoon style (style E): clean even outlines, flat cel colours, bright Miami-neon backgrounds per scene (rooftop, club, camp, ring, reaper arena, TRUE ADAM finale). The cast: THE MOGGER (host), HEXMAN, ANDROMAXX, FRAT LEADER and the Norwood Reaper, plus fictional club girls and side characters.
- Symbols: the original lore set (hunter eyes, baddie, hammer, truck, lifts, gum, tape, milk, SIDE PROFILE scatter, Bone Orb, Gavel Orb) drawn in the same style, in code-drawn housings per tier.
- Animation is code-driven (GSAP rigs on the stills: idle breathing, blinks, reactions, comic cut-ins, tumbles, bursts, ladder and boss-fight beats). No pre-rendered video or AI frame animation ships.
- Bet bar: a Hacksaw-style HUD. One slim translucent row: the gold BUY BONUS coin, menu, BALANCE | WIN, the BET chip with up/down, turbo, a ring SPIN button and autoplay; on phones, one row of round buttons plus a thin text line, with the game filling the screen.
- LIFTS and MOGMAXX are ante cards inside the buy menu. While one is on, the BET chip shows its name and cost, and the BUY coin flips to DISABLE (tap it to switch the ante off).

BONUSES (all triggered and resolved inside one book)
- 4 / 5 / 6 / 7 SIDE PROFILE scatters start CLUB NIGHT / CAMP LOOKSMAX / WORLD WAR MOG / THE GAUNTLET. 3 scatters in a bonus give +5 spins or a rules upgrade (CLUB -> CAMP -> WWMOG rules, ladder carried over).
- CLUB NIGHT (10 spins): every tumble win opens a row (6x5 up to 6x8). Orbs climb the PSL ladder, which never resets, and each spin's win is multiplied by the ladder.
- CAMP LOOKSMAX (10 spins): smashed orbs leave sticky casts. A win touching a cast is multiplied by it and the cast doubles on every hit, up to x1,024.
- WORLD WAR MOG (12 spins): the ladder starts at x10 and Gavel Orbs double it. 3 frame bars are lost on dead spins and refilled by a Gavel.
- THE GAUNTLET (TRUE ADAM): four boss fights, then a finale spin, about 26 spins (median).
  - One PSL ladder runs through every fight, starting at x3. Each orb that lands is a punch: its value is damage to the boss, and it still climbs the ladder.
  - Fights: HEXMAN 23 HP / 5 rounds, ANDROMAXX 54 HP / 5 rounds, FRAT LEADER 90 HP / 6 rounds, NORWOOD REAPER 162 HP / 10 rounds.
  - A KO earns a permanent upgrade: a row, casts, the 6x8 grid, a ladder floor, or the ASCENSION finale. Unused rounds carry over to the next fight.
  - If the rounds run out, the judges' decision gives a smaller reward. The bonus never ends early.
  - It is reached from 7 scatters, by a rare secret upgrade of any bonus, from GET RATED, or by buying it.

BET MODES (cost / RTP / max win / hit rate)
- BASE: 1x / 96.50% / 25,000x / 31.3%. Bonus about 1 in 244.
- LIFTS (ante card in the buy menu): 1.25x / 96.50% / 25,000x / 31.2%. Bonus about 1 in 135.
- MOGMAXX (ante card in the buy menu): 5x / 96.50% / 25,000x / 28.1%. At least 1 scatter on every spin; bonus about 1 in 27.
- THE PROCEDURE: 50x / 96.50% / 4,834x / 100%. One spin with 3+ orbs, one of them x10 or more.
- BONESMASH SPIN: 150x / 96.50% / 14,622x / 100%. One spin with every orb pre-cracked at x16 or more.
- CLUB NIGHT buy: 100x / 96.50% / 25,000x / 100%.
- CAMP LOOKSMAX buy: 200x / 96.50% / 25,000x / 100%.
- WORLD WAR MOG buy: 400x / 96.50% / 25,000x / 100%.
- GET RATED (mystery wheel): 200x / 96.50% / 25,000x / 100%. Wheel odds from the books: CLUB 54%, CAMP 28%, WWMOG 14.5%, THE GAUNTLET 3.5%.
- THE GAUNTLET buy: 1,000x / 96.50% / 25,000x / 100%. Max win about 1 in 800.
- TRUE ADAM SPIN (the Gauntlet finale only): 300x / 96.50% / 25,000x / 100%.

Bought bonuses win at least 10x the bet, THE GAUNTLET at least 100x and TRUE ADAM SPIN at least 20x. The floor is a minWin event in the book and is stated in the rules. The base-mode max win is reachable at 1 in 6.7M. Every mode passes the 3-star risk tier: max payout <= 100,000x, cost <= 5,000x, SD/cost <= 60 and P(>=10,000x) <= 1%.

COMPLIANCE HANDLING
- RGS only:
  - Every outcome comes from the RGS book; the front end only animates it.
  - rgs_url, sessionID, lang, currency, device and social come from the launch URL; nothing is hardcoded.
  - A missing or bad rgs_url shows a plain connection-error screen.
- Wallet calls:
  - end-round is called only for paying rounds.
  - An unfinished round is resumed at its own bet and mode.
  - Bet levels are exactly the authenticate list and the game opens on defaultBetLevel.
  - Insufficient balance sends no play request.
- Social mode (social=true or jurisdiction.socialCasino): every drawn string goes through the stake.us wording table, including the rules, menus, chat and replays. No restricted words are baked into any art.
- Replay: loads /bet/replay and makes no wallet calls. It shows the bet and the real cost, offers PLAY / PLAY AGAIN, and shows a clean error when the event is missing.
- Jurisdiction flags honoured: disabledTurbo, disabledAutoplay, disabledBuyFeature, disabledSpacebar, displaySessionTimer, displayNetPosition, minimumRoundDuration and socialCasino.
- Modes costing more than 2x ask for confirmation on their first play each session.
- Autoplay opens a panel to choose the count and stop conditions, and stops on a feature, a big win or low balance. BUY is disabled during autoplay.
- No gamble or double-up feature, no jackpots, no early cashout and no state carried across rounds. Returns at or below the stake are shown plainly ("RETURNED"), with no celebration. The BUY coin is disabled during autoplay and rounds.
- Currency: symbol, decimals and placement per currency code, including JPY/IDR/KRW with 0 decimals and SC/GC for social.
- The rules show RTP and max win per mode, generated from the published math, and the official Engine disclaimer verbatim.
- Space bar spins. Landscape, portrait and small viewports are supported (1024x576, 800x450, 400x225, 425x812). There is no double-tap zoom.

CONTENT: all characters are parody cartoons with invented names (THE MOGGER, HEXMAN, ANDROMAXX, FRAT LEADER, the Norwood Reaper); no real person is named anywhere in the game. All women depicted are fictional adults in PG-13 outfits. No nudity, no drug content.
```

---

## Game Info: one description per mode

Paste one into each mode's description field. The same text is in the game's rules (MODES tab) and in the buy menu.

| Mode id | Name | Description |
|---|---|---|
| `base` | BASE | The standard spin. Bone Orbs, DRIVE-BY, MOG CHECK and THE APPROACH can appear. 4 / 5 / 6 / 7 SIDE PROFILE scatters award CLUB NIGHT / CAMP LOOKSMAX / WORLD WAR MOG / THE GAUNTLET. RTP 96.50%, max win 25,000x. |
| `lifts` | LIFTS | Ante mode, switched on in the BUY BONUS menu. Each spin costs 1.25x the bet and the chance to trigger a bonus is about 1.8x higher (1 in 135 instead of 1 in 244). While it is on, the BET display reads LIFTS and the BUY BONUS coin reads DISABLE: tap the coin (or the card again) to switch it off. Stays on until you switch it off. RTP 96.50%, max win 25,000x. |
| `mogmaxx` | MOGMAXX | Ante mode, switched on in the BUY BONUS menu. Each spin costs 5x the bet and at least 1 SIDE PROFILE scatter lands on every spin (bonus about 1 in 27). While it is on, the BET display reads MOGMAXX and the BUY BONUS coin reads DISABLE: tap the coin (or the card again) to switch it off. Stays on until you switch it off. RTP 96.50%, max win 25,000x. |
| `procedure` | THE PROCEDURE | Costs 50x the bet. One spin that lands at least 3 Bone Orbs, one of them x10 or more. Always wins. RTP 96.50%, max win 4,834x. |
| `bonesmash` | BONESMASH SPIN | Costs 150x the bet. One spin where every Bone Orb arrives pre-cracked at x16 or more. Always wins. RTP 96.50%, max win 14,622x. |
| `club` | CLUB NIGHT | Costs 100x the bet. Instantly starts CLUB NIGHT: 10 spins, every tumble win opens a row (up to 6x8), PSL ladder on, body-count cards add to the ladder. Wins at least 10x. RTP 96.50%, max win 25,000x. |
| `camp` | CAMP LOOKSMAX | Costs 200x the bet. Instantly starts CAMP LOOKSMAX: 10 spins, smashed Bone Orbs leave sticky casts that double on every touching win, up to x1,024. Wins at least 10x. RTP 96.50%, max win 25,000x. |
| `wwmog` | WORLD WAR MOG | Costs 400x the bet. Instantly starts WORLD WAR MOG: 12 spins, the ladder starts at x10, Gavel Orbs double it, 3 frame bars (lives). Wins at least 10x. RTP 96.50%, max win 25,000x. |
| `getrated` | GET RATED | Costs 200x the bet. Mystery: the PSL wheel decides the bonus. Odds: CLUB NIGHT 54%, CAMP LOOKSMAX 28%, WORLD WAR MOG 14.5%, THE GAUNTLET 3.5%. Wins at least 10x. RTP 96.50%, max win 25,000x. |
| `terachad` | THE GAUNTLET | Costs 1,000x the bet. Instantly starts THE GAUNTLET: a 4-fight boss rush (about 18-30 spins) where Bone Orbs are punches, KOs earn permanent upgrades and the bonus never ends early, then the finale spin. Wins at least 100x the bet. RTP 96.50%, max win 25,000x. |
| `teraspin` | TRUE ADAM SPIN | Costs 300x the bet. THE GAUNTLET finale only: one super spin on a 6x8 grid with the ladder at x50 and Gavel Orbs live. Never zero (minimum win 20x the bet). RTP 96.50%, max win 25,000x. |

The math mode ids keep the internal `terachad` / `teraspin` names, and the game shows them as THE GAUNTLET and TRUE ADAM SPIN. If Studio displays mode ids anywhere a player can see them, use the names in the table.
