# QUAD GOD: Stake Studio fields (copy-paste ready)

All figures come from the final publish files (`quadgod_math.zip`, built 2026-10-29 12:33 UTC). RTP, max win and hit rate per mode were recomputed from the lookup tables at build time (`game/build.mjs` → `src/gen_math.json`, baked into the front end); SD, odds and risk figures are from `math/MATH_REPORT.md`. The in-game rules show the same RTP and max-win numbers.

---

## Game name

```
QUAD GOD
```

**Name check against [213]:** passes locally. No restricted words (Megaways, xWays, Enhanced, Boosted, RTP, "Gates of", "Bonanza", Olympus, Rush, Kraken, Waylanders), no tie to another publisher or series. Same name in the HTML `<title>`, the logo and the loader; the tile carries no text (Stake adds the title).

**For Jacob ([253] distinctness):** run engineplayers' Name check / Game DNA for "QUAD GOD" (see `SUBMIT_CHECKLIST.md` § A).

---

## Short description

```
Line clears instead of paylines, in 16-bit pixel art. A gamer in a purple hoodie plays every drop: the claw drops falling-block pieces into an 8x16 well, every clear earns another drop and steps the combo up to x10, and power-ups FILL, WARP, BOMB, RUMBLE, GLITCH and xTOKEN fire from the marquee. 3 crowns start the ALL-NIGHTER (11PM to 6AM, the LONG BOI brings QUADs that climb a x10 ladder); 4 crowns start the TOURNAMENT: four rivals, K.O.s, special moves and a trophy spin that always pays. Max win 10,000x.
```

---

## Game details (for reviewers)

```
QUAD GOD: a line-clear slot in true-grid 16-bit pixel art. Falling-block pieces replace symbols and completed rows replace paylines. 4 bet modes, RTP 96.50% in every mode, max win 10,000x the bet (capped).

CORE GAME
- The board is a well 8 blocks wide and 16 high. Each round a new stack lands, the 8-window power-up marquee spins left to right (chasing bulbs), and the claw holds the next piece (no preview box). Gamer A, an adult in a purple hoodie, "plays" every drop on an original controller; the player only presses SPIN.
- Power-ups in the marquee fire left to right before the first drop: FILL (fills the covered holes in its column), RUMBLE (every block falls straight down), WARP (moves a block into a hole), GLITCH (turns the piece on the claw into the best-fitting one), xTOKEN (x2/x3/x5/x10 on a row) and BOMB (blows up a row, pays as a SINGLE). Each landing power-up gets a fanfare: cell pop, 8-bit name banner, sting, beam down its column.
- The claw drops the piece straight down. A completed row clears and pays: SINGLE 0.5x, DOUBLE 1.5x, TRIPLE 4x, QUAD 15x the bet. Every clear earns another drop and steps the combo x1, x2, x3, x5, x8, x10. An empty well after a clear is a PERFECT CLEAR (25x). A drop that clears nothing ends the round. Nothing clears more than 4 rows at once.
- TEASE: when a better landing existed, the camera nudges in, Gamer A leans in and mashes, input arrows pop beside the piece and target brackets show the best spot; the piece then lands there (hit) or slips to where the book says it lands (near miss). Decoration of a decided result only (stated in the rules).
- Wins at or below the round's cost are stated plainly ("RETURNED $X"): no banners, fanfare or gold styling until the round total is above what the round cost. Bought bonuses compare against bet x price.
- 3 CROWN scatters start the ALL-NIGHTER, 4 or more start the TOURNAMENT (after the base sequence, inside the same book).

BONUSES (triggered and resolved inside one book)
- ALL-NIGHTER (10 spins, 11PM to 6AM on a red digital clock): a fresh well whose stack stays between spins; column 8 stays open; 3 or 4 pieces drop per spin. THE LONG BOI: when the 4 rows on the well floor are complete except column 8, the claw may bring a gold I piece that drops into the well and clears them, a QUAD; if the next 4 rows are ready too, the next Long Boi follows (QUAD CHAIN). It gets more likely the higher the stack. Every QUAD steps the multiplier x1 -> x2 -> x3 -> x5 -> x8 -> x10 (the stepping QUAD pays at the old multiplier). 3 crowns in a spin = +3 spins ("the clock pushes past dawn"). The room darkens through the night and dawn breaks on the last spin.
- TOURNAMENT: four matches on fresh wells, a fighting-game header (YOU face cam, MATCH multiplier, spins-left timer, rival HP bar, bracket pips). QF SPEEDRUNNER (180 HP, 5 spins), SF STREAMER (260 HP, 6), F THE PRO (300 HP, 8), GF THE LEGEND (410 HP, 9; his GLITCH corrupts 1-3 cells per spin). Paying clears deal damage (SINGLE 10, DOUBLE 25, TRIPLE 45, QUAD 80 = SPECIAL MOVE). HP to 0 = K.O.: a reward (x match multiplier), +1 spin carried forward, a higher match multiplier (x1/x2/x3/x5; GF at double stake) and a perk; otherwise the judges decide (a share of the decision pay by damage dealt). All 4 matches are always played. The TROPHY SPIN always comes last and always pays: 1-5 gold trophy QUADs (more K.O.s, more QUADs) on a trophy ladder up to x50, multiplied by the sum of all xTOKENS; unused GF spins after a K.O. become OVERTIME tokens. WORLD CHAMPION is the 10,000x max win.
- Between matches: a skippable bracket screen and a rival walk-out card (portrait, one-line taunt); K.O. = freeze, "K.O.!", the rival rage-quits.

BET MODES (cost / RTP / max win / hit rate / SD per cost / max-win odds)
- BASE (base): 1x / 96.50% / 10,000x / 40.21% / 19.82 / 1 in 4,918,033
- BOOST (ante): 1.5x / 96.50% / 10,000x / 40.42% / 18.77 / 1 in 2,459,016
- ALL-NIGHTER (allnighter): 100x / 96.50% / 2,305x / 100% / 0.75 / 1 in 124,928 (the 10,000x cap is out of reach in this bonus)
- TOURNAMENT (tournament): 1,000x / 96.50% / 10,000x / 100% / 1.07 / 1 in 820 (WORLD CHAMPION)
- Natural bonus odds in BASE: ALL-NIGHTER 1 in 300, TOURNAMENT 1 in 6,000 (any bonus 1 in 286). BOOST halves them: 1 in 150 and 1 in 3,000. BASE RTP split: base game 48.25% / bonuses 48.25%.
- ALL-NIGHTER buy: median 93.5x, 29.4% of buys return at least the 100x cost, 2.53 QUADs per night. TOURNAMENT buy: minimum 100x, median 664x, 30.1% return at least the 1,000x cost; K.O. rate per match 70% / 41% / 28% / 7%.
- Risk tier (Studio 3 stars): every mode P(>=5,000x) <= 5% and P(>=10,000x) <= 1%; BASE SD 19.8 per cost; no mode costs more than 1,000x. 190,000 books (80,000 / 80,000 / 15,000 / 15,000), every book replay-validated, verify_publish all critical checks pass.

PRESENTATION
- One true-grid 16-bit pixel style everywhere: 480x270 logical buffer on desktop and landscape, 240-292 x 520 on phone portrait, integer nearest-neighbour upscale (the 400x225 popout shows the 480x270 buffer at 0.83), CRT scanlines (toggle). The board is the focus (87-88% of the width on 390x844 and 430x932 phones; 76% at 425x812, 73% at 360x640).
- Characters: Gamer A (7 poses: idle, tease lean-in, celebrate, hype, slump, rage, tired) with a code rig (breathe, bob, squash, headset flies off on a big clear); four rivals with walk-out, K.O. and face-cam art. Seven backgrounds (bedroom, LAN cafe, streamer studio, esports arena, grand stadium, bracket, trophy stage).
- Animation is code motion (Pixi/GSAP): claw slides, piece rotate-and-drop with squash and dust, line blasts with pixel debris, power-up fanfares, the Long Boi slam, damage numbers flying to the HP bar, K.O. freeze, 5 big-win tiers with 8-bit fanfares and count-ups. No frame animation or video ships in this version.
- Audio: 125 chiptune SFX and 8 music tracks, all synthesised by our own code (no samples); ALL-NIGHTER crossfades to a "hype" layer at 3 AM; the GF match has its own track.
- Bet bar: slim Hacksaw-style HUD (BALANCE / BET with up-down / WIN, round BUY coin, big round SPIN, menu with turbo, sound, music, autoplay, rules); phone portrait and landscape layouts sized from visualViewport.

COMPLIANCE HANDLING
- Every outcome comes from the RGS book; the front end only animates it. rgs_url, sessionID, lang, currency, device and social come from the launch URL; nothing is hardcoded. A missing or bad rgs_url shows a plain connection-error screen.
- end-round only for paying rounds; an unfinished round resumes at its own bet and mode; bet levels are exactly the authenticate list (opens on defaultBetLevel); insufficient balance sends no play request.
- Social mode (social=true or jurisdiction.socialCasino): every drawn string goes through the stake.us wording table (rules, menus, banners, replays); SC/GC currency, never "$". No restricted words are baked into any art (the only text in art is the logo).
- Replay: loads /bet/replay, makes no wallet calls, shows the bet and the real cost, offers PLAY / PLAY AGAIN, shows a clean error for a missing event.
- Modes costing more than 2x (ALL-NIGHTER 100x, TOURNAMENT 1,000x) ask for confirmation on their first play each session. BOOST (1.5x) is a toggle in the BUY menu. Autoplay opens a panel (count + stop conditions: on a bonus, on a win of N x bet, on a loss limit) and always stops on low balance; BUY is disabled during autoplay.
- Jurisdiction flags honoured: disabledTurbo, disabledAutoplay, disabledBuyFeature, disabledSpacebar, disabledSlamstop, displaySessionTimer, displayNetPosition, minimumRoundDuration, socialCasino.
- No gamble, no jackpots, no early cashout, no state across bets. RTP, max win and hit rate per mode are generated from the publish files; the official disclaimer is verbatim in the rules (INFO tab), with a CONTROLS section for every button.
- Space bar spins; 1024x576, 800x450, 400x225 and 425x812 supported; no double-tap zoom; English with fallback for unknown lang.

CONTENT: fictional adult characters only (Gamer A and four rival gamers). No real people, consoles, controllers or mascots: the controller is an original hexagon design. IP care: an 8x16 well, our own block colours, a claw instead of a next box, target brackets instead of a ghost piece, no garbage rows, no "?" blocks, no recognisable game melody.
```

---

## Game Info: one description per mode

The same text is in the game's rules (MODES tab) and the buy menu.

| Mode id | Name | Cost | Description |
|---|---|---|---|
| `base` | BASE | 1x | The standard round. A stack lands, the marquee spins (power-ups and crowns), then the claw drops its pieces. Completed rows clear and pay (SINGLE 0.5x, DOUBLE 1.5x, TRIPLE 4x, QUAD 15x the bet); every clear earns another drop and steps the combo x1/x2/x3/x5/x8/x10. 3 crowns start ALL-NIGHTER, 4 or more start TOURNAMENT. RTP 96.50%, max win 10,000x. |
| `ante` | BOOST | 1.5x | BOOST: switched on in the BUY menu. Each round costs 1.5x the bet and crowns land about twice as often, so both bonuses trigger about twice as often (ALL-NIGHTER 1 in 150 instead of 1 in 300, TOURNAMENT 1 in 3,000 instead of 1 in 6,000). While it is on, the BET label reads BOOST and the BUY coin reads OFF: tap the coin to switch it off. RTP 96.50%, max win 10,000x. |
| `allnighter` | ALL-NIGHTER | 100x | Costs 100x the bet. Instantly starts ALL-NIGHTER: 10 spins from 11PM to 6AM on a stack that stays, column 8 open. Ready rows call the LONG BOI (a gold I piece) for a QUAD; every QUAD steps the multiplier x1, x2, x3, x5, x8, x10. 3 crowns in a spin add 3 spins. RTP 96.50%, max win 2,305x. |
| `tournament` | TOURNAMENT | 1,000x | Costs 1,000x the bet. Instantly starts TOURNAMENT: 4 matches against 4 rivals (SPEEDRUNNER, STREAMER, THE PRO, THE LEGEND), then the TROPHY SPIN. Clears deal damage, a K.O. pays a reward and a perk, a decision pays a share by damage dealt, and the trophy spin always pays. RTP 96.50%, max win 10,000x. |

## Official disclaimer (verbatim, in-game: MENU → GAME RULES → INFO)

```
Malfunction voids all wins and plays. A consistent internet connection is required. In the event of a disconnection, reload the game to finish any uncompleted rounds. The expected return is calculated over many plays. The game display is not representative of any physical device and is for illustrative purposes only. Winnings are settled according to the amount received from the Remote Game Server and not from events within the web browser. TM and © 2026 Engine.
```
