# STACKED: Stake profile (copy-paste ready)

## Banner (1920 x 1080)
- `banner_1920x1080.jpg` (with logo) · `banner_1920x1080_clean.jpg` (no logo)
- Built from STACKED's own art: the tile's sunset site background, Big Rocco with the girder and blocks, and the in-game hazard logo with a navy outline. Nothing new was generated (/usr/bin/bash). Script: `make_banner.py`.

## Tagline (386 / 400 chars)
```
Big Rocco runs the crane on a sunset construction site. Falling blocks drop into an 8x16 well: complete a row to clear it, chain clears for combos up to x10, and let the wrecking ball smash the rest. HARD HATS start LONG BOI, where one steel girder clears every full row at once, and TOP OUT, where the stack bursts through the ceiling, into the clouds and up to orbit. Max win 10,000x.
```

## Description (1722 / 2000 chars)
```
Welcome to STACKED, a line-clear slot on a sunset construction site. There are no reels and no lines: Big Rocco's crane drops falling-block pieces into an 8x16 well, and every completed row clears and wins.

THE SITE
BIG ROCCO is the crane boss. His blocks are site materials: red steel girders, blue glass, hazard stripes, orange brick, green plate, violet neon and teal concrete.

BASE GAME
- Each round a fresh stack lands, the top slot spins, and the crane drops its pieces one at a time.
- SINGLE, DOUBLE, TRIPLE and QUAD clears win 0.5x, 1.5x, 4x and 15x. Empty the well for a PERFECT CLEAR at 25x.
- Every clear earns another drop and climbs the combo: x1, x2, x3, x5, x8, x10.
- Power-ups fire before the first drop: GROW fills holes, QUAKE drops every block, SWAP moves a block into a gap, MORPH changes the hooked piece, RIVET multiplies a row up to x10, and the WRECKING BALL smashes a row.

LONG BOI (3 HARD HATS)
10 spins on a well that keeps its stack. Column 8 stays open, and the higher the stack climbs, the closer THE LONG BOI gets: a steel girder that slams down the open column and clears every full row at once. Every 10 lines is a LEVEL UP: +2 spins and a global multiplier that climbs to x10.

TOP OUT (4+ HARD HATS)
5 spins with a multiplier painted on every row. When a piece can no longer fit, the stack OVERLOADS: every row detonates, the CEILING BREAKS and the well grows from the roof into the clouds and then into orbit, with row multipliers up to x250.

FEATURE MODES
OVERTIME makes HARD HATS land about twice as often. DOUBLE SHIFT plays 10 rolls on one stack that stays put. LONG BOI and TOP OUT can also be started straight from the bonus menu.

RTP 96.50% in every mode. Max win 10,000x.
```

Both texts pass the stake.us restricted-word check (the `social_sweep.py` list) and avoid "Tetris", "tetromino" and "paylines", so they work on both sites.
The reviewer "Game details" text is in `stacked/release/STUDIO_DETAILS.md`.
